Charlie Veniot 16th August 2022 at 8:44pm
<<include "Hz#(note$)">>
t = 5
_sndwave "square"
sound Hz#("D3"), t*2
sound Hz#("G3"), t*3
sound 0, t
sound Hz#("B3"), t
sound Hz#("G3"), t
sound Hz#("B3"), t*3
sound 0, t
sound Hz#("A3"), t*2
sound Hz#("G3"), t*3
sound 0, t
sound Hz#("E3"), t*2
sound Hz#("D3"), t*3
sound 0, t
sound Hz#("D3"), t*2
sound Hz#("G3"), t*3
sound 0, t
sound Hz#("B3"), t
sound Hz#("G3"), t
sound Hz#("B3"), t*3
sound 0, t
sound Hz#("A3"), t*2
sound Hz#("D4"), t*5
sound 0, t
sound Hz#("B3"), t*2
sound Hz#("D4"), t*3
sound Hz#("B3"), t
sound Hz#("D4"), t
sound Hz#("B3"), t
sound Hz#("G3"), t*3
sound 0, t
sound Hz#("D3"), t*2
sound Hz#("E3"), t*3
sound Hz#("G3"), t
sound Hz#("G3"), t
sound Hz#("E3"), t
sound Hz#("D3"), t*3
sound 0, t
sound Hz#("D3"), t*2
sound Hz#("G3"), t*3
sound 0, t
sound Hz#("B3"), t
sound Hz#("B3"), t
sound Hz#("G3"), t
sound Hz#("B3"), t*3
sound 0, t
sound Hz#("A3"), t*2
sound Hz#("G3"), t*3